BlazBlue Unlimited Mars Strategy

General BBCSE

My goto roundstart against most CPU's is D Inferno Divider. On offense my goto meaty in this game is C Infeno Divider (AKA DP or 623C) because the CPU's don't tend to block, and it clashes against most reversals. A good rule of thumb was that the CPU's would try to reversal my meaties if they could (unless otherwise specified). On defense I'd either try to DP if the opponents are were close, or jump out if they were too far to attack. In neutral I'd usually jump around, air-block, and j.C, but if they're kinda close I'd try run up C Inferno Divider, against some characters I'd use Hell's Fang when far away, and occasionally against projectiles I would use Carnage Scissors. When it comes to using Burst, I usually just did meaty Gold Burst, but it can occasionally be good to Blue Burst just to push the opponent into the corner.

Taokaka

The main thing I'd look out for is her charged 5D, it's pretty good to just block since it leaves her minus. Her only invincible reversal (or at least the only one that the CPU uses) is her scratch super, so before she has 50 meter I could fish for stronger combo starters than 623C. It's not shown very well in the video but occasionally she'd throw a bowling ball as oki, generally after 3C I think, I would forward tech to avoid it. Her last notable trick is her bomb super, it's unblockable, to avoid it I'd just try and get really high into the air.

Litchi

I don't exactly remember how it works but, when she has her staff she likes to do a point-guard stance on wake-up, and I would do meaty 2A to stop it. I'd hold onto my meter because when she had 50 meter, her goto reversal will be stance into super which will actually beat Ragna's 623C unless I rapid canceled then blocked. One odd thing she'd do sometimes is try to loop purple air-throw (she goes for it at 3:13), so be ready for that.

Jin

My strategy against Jin was pretty shorty, mainly because I didn't have a great way to beat his reversals. I would try jump to bait them when he had 25 meter or more, but this wasn't very effective. Thankfully during neutral the Jin CPU doesn't have a very good response to jumping, so I was able to jump at him a lot. Whenever I'd get caught blocking his 2D, he pretty consistently liked to grab.

Hakumen

For some reason the Hakunen CPU doesn't like to parry against DP, unless it's with his parry super in which case it doesn't even work, I'd just DP this fellah.
 

Nu-13

623D doesn't tend to work against her on roundstart, so I opt to just jump at her instead. On defense she'd particularly like to backdash on wake-up, but her backdash is really long so instead of just doing meaty 2A>2A, I'd do 2A>5B. Ragna's DP doesn't clash with her reversal super, but it's slow so I'd just safejump it instead.
 

Rachel

This was by far my biggest roadblock. I spent hours just practicing against Unlimited Rachel in Versus Mode. For roundstart the most consistent thing I found to immediately hit her and potentially dodge her lighting bolts was Hell's Fang > 5B > 623C. On offense I'd meaty DP her like normal, but if she did her teleport reversal super, I'd punish it with throw and then just block so I could avoid getting hit by the giant lightning bold. During neutral Carnage Scissors was pretty much my only way in, so if I didn't have enough meter I'd just sit back and try to instant block her projectiles. When George was out, killing him would usually be my main priority, it's really dangerous to run offense with him around. Singular 2B's are the safest way to attack George, and it takes 4 (I think) to kill him.

Hazama

I don't have much in particular to say about fighting Hazama, he wouldn't put up much of a fight. He doesn't even reversal super.

Ragna

I don't have a unique strategy for Ragna either. Our DPs would clash a lot, but the CPU wouldn't DP again after clashing so it didn't really matter. He could make some pretty huge comebacks since he had so much damage and lifesteal, but that's not an issue when he doesn't get momentum started.
 

Mu-12

Again again, nothing in particular to say.
 

Reluis

Again again again, I didn't have a unique strategy. The Unlimited Relius CPU has been particularly easy for me to beat in this game. I've practiced against the CPU's in Versus mode, and even then I never lost to him.



General BBCPE

Most of the CPU's actually block meaty DP in this game, so I struggled a lot more when it came to opening them up. Thankfully a lot of the CPU's won't do their reversals, and for some of the ones that do, they won't when doing spaced 5B's as meaties. Gold Burst is replaced with Overdrive in this game, and I don't know Overdrive combos in this game so I usually just used Blue Burst. Aside from that, my general strategies for this game were pretty much the same.

Noel

I don't have a unique strategy for her. I don't think she liked to reversal (I'm too lazy to check).

Jin

He's not keen on doing reversals, so I could run offense on him pretty comfortably. He likes to do his projectile super after bursting, so it was worth it to save 50 meter to Carnage Scissors through that super. He still does 2D > Throw, just like the previous game.

Makoto

Her 214A>D is very fast, I had to be very on guard whenever we were both near the ground. She doesn't like to reversal.

Tsubaki

Tsubaki does like to use a reversal super, but it's so low damage and I felt so generally unthreatened by her that I'd just let her hit me with it.

Iron Tager

I fought this fellah like a BBCSE CPU, I'd just DP him. When midscreen, I'd do the 236C finisher on DP rather than 214D since I found him pretty easy to anti-air with DP.

Platinum

They would zone a lot, but I was able to jump at them to bulldog my way in a lot. Carnage Scissors was also very effective. When not up close, they're way more likely to threaten with overheads rather than lows so I'd generally stand-block. There's a way to tell the difference between their big rocket and bomb rain supers, but air blocking was a pretty safe to deal with either.

Izayoi

DP in neutral wasn't very effective since she'd teleport around a lot, which would let her dodge and whiff punish occasionally. I don't think she liked to reversal. Her combos were especially low damage, so I didn't have much trouble with her.

Amane

He'd jump around a lot, so during neutral I'd occasionally try and get under him to anti-air. When he was on the ground then I'd jump though. When he'd do his stance, I'd either try and Carnage Scissors to punish him, or just jump to dodge the following drill if I didn't have 50 meter. On defense he would occasionally reversal super, but if I was right up against him in the corner as he did it, it'd screw him up and he'd just immediately re-corner himself so I wasn't really scared of his reversal. Sometimes he'd catch me blocking and start looping 5D > 236A > j.D, I'd to DP him to prevent him from chipping my health away.

Bullet

She's one of the most important characters to do spaced 5B against. I didn't like to go for Blood Scythe against her much since she was especially good at anti-airing it.

Azrael

He would like to reversal, but I never figured out a good way to beat it. I never lost to him though. Unfortunately that means I never figured out much strategy against him. There's this weird thing he (and someone else, I think Jin?) would do sometimes, he'd Guard Crush on wakeup (you can see him do it at 1:07:09).

Arakune

Arakune is really eager to reversal when he has the meter (similar to CPU's in the last game), so when he has 50 I could pretty reliably bank on meaty DP to clash with it. When he'd land curse in neutral, my only strategy was to air-block and pray.

Carl

He would backdash a lot. Because Ada is usually in the way, I'd jump over her to get to Carl. When Ada and Carl were in the corner, I'd usually just do a singular normal then special move because Ada adds a lot of pushback. Thankfully Unlimited Carl has especially low health (I'm not sure it's any higher than Carl's usual health in this game) so he'd die fast.

Relius

The main thing I'd watch out for againt him is attacks that'd teleport Ignus directly in front of me. Ignus would also frequently body block and punish me for doing Hell's Fang or Carnage Scissors, so I just had to jump my way to Relius. I don't think he'd do reversal super on wake-up.

Litchi

She wouldn't do meterless reversals, but she was eager to do reversal supers so I'd meaty DP when she had 50 meter.

Mu-12

This was either the most difficult, or second most difficult opponent for me in this game. The most consistent roundstart I came up with was Hell's Fang > 623C; I wasn't sure if it was better to knock down or send her forward with the DP enders. Running offense on her actually wasn't so bad, I'd just do spaced 5B to stop her from doing her meterless reversal, and I'd DP when she had the meter to reversal super since she was always eager to use it. Neutral though was a huge pain. My only reasonable way of getting past her projectiles was with Carnage Scissors, but she'd jump a lot which would cause the Carnage Scissors to whiff.

Nu-13

I really wasn't sure what to do against her during roundstart. I would usually Hell's Fang, but she'd oftentimes directly punish that. Sure jumping forward was a pretty low immediate risk option, but against these Unlimited characters I found it pretty important to not even let them have a chance to gain momentum or else I'd blow up pretty quickly. Another thing I had issue with was punishing her reversal super. I'd try and safejump, then DP through it because she's plus when actually blocking the super, but it only worked againt the CPU on actual safejump setups. On the bright side, whenever she'd burst she'd then immediately do stuff like 214D which is punishable with run up > Carnage Scissors. It also helps that I main Lambda in BBCF, because my understanding of her pressure transfers over pretty well to Nu.

Rachel

I fought her pretty much the same as in BBCSE, except I'd do roundstart micro-walk > 623D, and instead of meaty DP for pressure, I'd do spaced 5B. I actually only ever lost to her once in this game.

Bang

I didn't have a unique strategy against this fellah. I think they would occasionally do reversal super, but I didn't find a way to counteract it.

Taokaka

I think her charged 5D might have actually lost its invulnerability from before, so I was able to Hell's Fang in neutral a lot more comfortably. She has another unblockable super in this game, a separate cat on a ball, and I'd just try and jump over it like the bomb super. I don't think she liked to reversal.

Valkenhayn

This was also a contender for the most difficult to fight CPU in this game. Roundstart I'd 623D like normal, but for some reason sometimes he wouldn't get counter-hit which I was pretty much never ready for. He has a reversal super that he'd do occasionally, but it didn't do remarkable damage so I'd just eat it. The main problems arise in his wolf form, he's really fast, hits really hard, and the wolf form activation can be used to escape and punish combos which really throws a wrench into things. If he did obtain enough meter for his wolf form, my strategy would be to just sit in the corner so he couldn't cross me up, and just try and wait it out. If he did the howl super which gave him seemingly fullbody pointguard, it was pretty over for me, I never lasted long enough to ever see that install end (if it even does). My main strategy to deal with the wolf form though was to kill Valkenhayn so fast that he wouldn't even get a chance to transform. To kill him faster I found it better to keep combos short so I wouldn't waste my time on heavily scalled hits.

Hazama

Similarly to the last game, I didn't have much trouble with him. In this game he will occasionally reversal when he has 50 meter, but he wouldn't get much reward off of it. It was worth saving 50 meter against him because when he'd burst he'd then throw out 5D which is punishable with Carnage Scissors.

Hakumen

Unfortunately I couldn't just meaty DP him in this game since he actually blocks. I came up with the strategy of standing back and just anti-airing when he air-dashes at me, but the one game I tried that strategy outside of Versus mode, he just started spamming his projectile super (you can see an instance at 1:31:12). Eventually I just started jumping and trying to whiff punish his moves.

Ragna

I didn't have any unique strategy for this fellah. and I beat 'em first try.



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