Kirby And The Forgotten Land
This was originally posted on the 7th of May, 2023, in this Twitter thread.
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Nintendo |
After owning this game for over a year, I finally got around to beating it.
I 100%'ed it even.
I think I'm finally learning my lesson that it's okay to use guides. I went into Kirby And The Forgotten Land thinking it would be pretty easy to 100% without a guide, and oh boy, I sure was wrong. I had a pretty dreadful time with most the game 'cause I was constantly getting stuck when trying to complete some of the missions. I could only get stuck for hours and hours so many times though until I just gave up and started looking stuff up.
Here's a few reasons why I hate it.
- The hint of "take a detour" is extremely vague since the stage is filled with detours.
- This mission is just out of order on the mission list because fuck any of the positive reinforcement you've been receiving throughout the game I guess. (Edit: It's listed as the last mission rather than the first which I find especially cruel, also; this isn't actually the first time the game lists missions out of order, but they still tend to be in order frequently enough anyways that I came to expect it.)
- You just can't backtrack to this area for whatever reason, instead you have to restart the stage to access it, so I ended up spending hours combing back and forth through the stage with a 0% chance of finding that tomato.
On the bright side, once I started just looking up stuff, I began having way more fun with the game. (Edit: Shout out to game8.co for their excellent guides.)
As for the rest of the gameplay, I felt pretty indifferent about the transition to 3D. The only thing that I think improved because of the change in dimension was the combat. The extra dimension quite literally adds an extra dimension to dodge enemy attacks. With that said however, I thought the combat was also actually worsened at the same time, because a ton of attacks for copy abilities were either removed, or had their inputs changed for the worse to fit the 3D controls.
The game also lacks move lists which isn't the worst omission in the world, but it's a surprising step down nonetheless.
Most other things in the game I feel were either functionally the same as previous games, or changed for reasons other than the transition to 3D. Overall, I'd prefer if Kirby games mostly just stuck to 2D, but that's mostly just due to personal bias.
When it comes to gameplay changes, I was most disappointed by the relatively restrictive flight. You don't get to fly for very long, plus you're locked out from ascending beyond a short hight above where you initially jumped from. It felt more like it had the utility of a glide than a standard flight mechanic.
Despite playing the game entirely in single player, I feel like mentioning the multiplayer because it annoys me regardless. It's only 2 player, and player 2 only gets to play as Bandana Waddle Dee which I feel are huge steps down for the series.
I didn't care too much about the whole upgrading copy abilities gimmick. Most of the upgrades were just bigger and more damaging, which didn't really excite me. The ones that increased utility though were really cool. I especially liked the Time Crash ability.
The boss fights were cool at first, although most of them were actually strangely similar in terms of movesets, so they got kinda repetitive. The post-game boss fights were somewhat more interesting though.
Lastly, I'm glad that the capsule machines always had really good odds of giving you new capsules rather than repeats. That whole thing could've been a nightmare to complete, but it thankfully wasn't. I wish you could buy capsules in bulk though, that would've sped things up a lot.
That's everything notable I can think of off of the top of my head. Overall, I thought Kirby And The Forgotten Land was pretty unremarkable for a Kirby game. It wasn't bad though, even if I had a bad experience throughout most of my playthrough.
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