Slay The Princess
This was a wonderfully interesting game. Because I think it'd generally be better for people interested to check out the game blind, I won't speak in particulars for the plot.
Characters
I thought it was especially cool to see just how much The Princess can change based on your dialogue and actions. The Narrator, and the other voices in your head, have a lot of amusing banter. The voice acting for all the characters added a ton to their charm. The 2 voice actors did a great job at portraying so many different tones and emotions.
Art
The art also helps bring the tone and atmosphere to life. Every area feels as mysteriously small and quiet as the plot could suggest. I really liked just how much the game hesitated to show your appearance, there's a sense that the player character feels like a monster that they don't wanna be. Be forewarned that there's very prominent gore in this game. I think it serves the story quite well, it makes the pain that The Princess and player character go through feel more real, even when it's taken far beyond realistic limits.
Gameplay
While I think for a first playthrough (or maybe a first couple playthroughs) the narrative caring so particularly about so many little actions is really cool, since it makes your experience feel very personalized, when 100%ing the game that stuff gets really annoying. I wouldn't hold it that much against the game though, while there is an achievement for completing the gallery, the game doesn't demand you to do it. I would've appreciated a button to bring up the Load Saves screen, that would've alleviated some tedium. I wouldn't recommend 100%ing it, especially since the process really sucked me out of the story, but I imagine some people might actually enjoy the challenge, filling out the gallery kinda becomes a puzzle game.
My biggest gameplay related issue was a glitch that caused the cursor to frequently jolt upwards while scrolling it, because it caused me to misclick quite a lot. From my memory, this didn't actually happen until after The Pristine Cut update (also for anyone curious, I played on Steam Deck). One more issue I had, progression and non-progression based dialogue/actions were usually distinguish through italics, but the game would break this standard in ways I didn't care for. Maybe it was done to incentivize thinking about your choices more, but I don't remember it ever really being done in a way that felt like an actual gotcha moment, so it seems like it might've just been mistakes, or I just failed to understand what the italics were actually supposed to mean.
One bit of advice I'd give before playing, and I know this is a spoiler but it's really small I swear:
Conclusion
And now that I've figured out how to put a spoiler button like that ⬆️, I could reconsider not talking about the plot, but eh. The year is wrapping up, and there's still a couple of posts I wanna get out before then, including this one, so this is stayin' short for now.
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